Prater Digital tries to find answers: how does a cultural venue rich in history work in the digital space? What digital cultural techniques can visual and performing arts work really well online? Which accesses can be made possible, how can visitors experience art and culture in virtual space and what effects does working in virtual spaces have on artistic and aesthetic practice? What – not only technical – challenges do cultural institutions and artists face when they want to build a digital infrastructure that is as data-secure and ethically sound as possible? Which digital cultural techniques do we need? Prater Digital is an attempt and an offer for artists and visitors to try out free, data-secure and ethically justifiable possibilities to experience art and encounters in the internet in a new way. How to use the virtual rooms can be found in our FAQs. We have collected our most important learnings and this is our streaming channel.
The Prater Digital project addresses these questions in an exemplary manner and offers a platform that was developed in discourse with many experts and actors.
Various modular spaces were conceived, in which meetings, assemblies, exhibitions, performances and performances can take place. These spaces are available for use by third parties and also offer the possibility to share and expand generated knowledge.
Prater Digital is a project of the Department of Art and Culture of the District Authority of Pankow. Development proceeded in collaboration with the curator, Julian Kamphausen, and the Future of Prater Berlin advisory committee , together with Berrak Nil Boya and in cooperation with Mark Coniglio (Troikatronix) and digital.DTHG. It was accomplished with the support of the “Spiel & Objekt” (“Game & Object”) class at the Ernst Busch Academy of Dramatic Arts.